Post by Colu the Quick on Sept 5, 2006 20:44:34 GMT -5
This battle syatem is only used when Both Players agree on these terms. Both players must realize if you use the battle system the loser of the battle will be deleted and declared dead, Thier name will be added to the list of the dead in the underworld. This means that dont fight the other person useing this battle system unless you think you can kill them.
In order to see if your attack hit, you must roll a dice, this is done by clicking on the dice icon when posting on the post page, If your roll is 4 or higher then your attack hit and does direct damage from this battle system, However, if your roll is lower than 4 your attack is considered blocked and damge is reduced to 0
Your Stregnth + Half of Your Speed - The Opponents Defence + Half of The Opponents Speed = the damage to your Opponents Health.
(If the Attacking Weapon beats the other in the Weapon Triangle the Attacker gets Plus 3 in Stregnth.)
The Weapon Triangle:
(Daggers Count as Swords)
Your Magic + Half of Your Speed - The Opponents Resistance + Half of The Opponents Speed = the damage to your Opponents Health.
(If the Attacking Magic Type beats the other in the Magic Triangle the Attacker gets Plus 3 in Magic.)
The Magic Triangle:
Your Speed + Half of Your Stregnth - The Opponents Defence + Half of The Opponents Speed = the damage to your Opponents Health.
(If the Attacker is Attacking a Flying Mounted Enemy, 5 Damage is added.)
There are no autos, that means you can not say you hit the person it must state that you are trying to hit, making an attempt.
You may:
- Post your attacks and defenses at any time.
- Decide if attacks dealt upon your character hit, and how much damage is done.
- Describe your character's attacks being initiated and your character's thoughts/feelings.
You may NOT:
- Dodge every significant attack, or have attacks that hit do zero damage. This is poor justification, and very bad roleplaying. You should be realistic about attacks being dealt upon you.
- Decide whether your attacks hit or do any damage to your opponent
- Control your opponent in any way. For instance, while you might love to write 'and he trembled at the awesome sight of Saint Sparalot', this would be abuse of control. Control should be minimal and used to faciliate the flow of the battle, not to bolster your ego or place your opponent in an unrealistic situation.
- Make Critical Hits!
In order to see if your attack hit, you must roll a dice, this is done by clicking on the dice icon when posting on the post page, If your roll is 4 or higher then your attack hit and does direct damage from this battle system, However, if your roll is lower than 4 your attack is considered blocked and damge is reduced to 0
Attacking with a Melee Weapon:
Your Stregnth + Half of Your Speed - The Opponents Defence + Half of The Opponents Speed = the damage to your Opponents Health.
(If the Attacking Weapon beats the other in the Weapon Triangle the Attacker gets Plus 3 in Stregnth.)
The Weapon Triangle:
(Daggers Count as Swords)
Attacking with Magic:
Your Magic + Half of Your Speed - The Opponents Resistance + Half of The Opponents Speed = the damage to your Opponents Health.
(If the Attacking Magic Type beats the other in the Magic Triangle the Attacker gets Plus 3 in Magic.)
The Magic Triangle:
Attacking with a Bow and Arrow:
Your Speed + Half of Your Stregnth - The Opponents Defence + Half of The Opponents Speed = the damage to your Opponents Health.
(If the Attacker is Attacking a Flying Mounted Enemy, 5 Damage is added.)
Fighting without this Battle System:
There are no autos, that means you can not say you hit the person it must state that you are trying to hit, making an attempt.
You may:
- Post your attacks and defenses at any time.
- Decide if attacks dealt upon your character hit, and how much damage is done.
- Describe your character's attacks being initiated and your character's thoughts/feelings.
You may NOT:
- Dodge every significant attack, or have attacks that hit do zero damage. This is poor justification, and very bad roleplaying. You should be realistic about attacks being dealt upon you.
- Decide whether your attacks hit or do any damage to your opponent
- Control your opponent in any way. For instance, while you might love to write 'and he trembled at the awesome sight of Saint Sparalot', this would be abuse of control. Control should be minimal and used to faciliate the flow of the battle, not to bolster your ego or place your opponent in an unrealistic situation.
- Make Critical Hits!